11/28/2023 0 Comments Guitar pro 7 use midi keyboardWith virtual bass, you can have any sound you want on your track. Most virtual-basses come with pre-packaged, pre-mixed tones which you can use to immediately get a world-class sounding bass guitar in your song, without needing any mixing experience whatsoever. It can be as simple as exporting your MIDI from an app like Guitar Pro, and listening back in awe as a real instrument now plays your programmed bass parts! Virtual bass is typically very easy to use, even for those with very little musical or programming experience. makes virtual bass a no-brainer in the time-saving department. Not having to deal with instrument servicing, restringing, retuning etc. If you decide to change a riff on-the-fly, you can literally just change the MIDI input and immediately have the bass reflect it, with no need to punch in or worry about the tone drifting. No need to worry about botched takes or re-recording. You might think: "I can just play my riffs on the bass!", but that doesn't take into account the many downstream pitfalls you may face while recording.Īt the end of the day, once you've programmed your bass performance once - that's it. It may not feel like it out of the gate, but virtual bass can actually save you a lot of valuable production time. No longer needing to deal with teaching a failed guitarist how to play your riffs, you can instead just import your Guitar Pro MIDI into your production session, then humanize the performance to your desires - allowing it to sound as natural or as robotic as you'd like! So, I suppose I simply have to import the data from Guitar Pro and move the entire imported track up one octave, right? That way, the notes on my keyboard (Bb0), plugin, and the imported track are all the same.This naturally leads to our first point: Virtual bass can be as consistent as you need it to be. Yet, when I would play a Bb0 on my keyboard and it wouldn’t line up. Additionally, the sound coming from imported audio would sound an octave lower, because my plugin would play back the sound according to the inputed midi data (Bb-1). However, my imported midi note from Guitar Pro was a Bb-1. Anyway, I believe that I would play a note on my keyboard (Bb0) and it put that data on the Bb0 line. That explains the problem I was having (or so I think…I spent hours trying to figure this out and was pulling my hair out and losing my mind over it). I am using an Oxygen Axiom 49 keyboard and Trillian plugin to use as bass plugin for my imported track. I wish it didn’t do that, but at least I can adjust accordingly… I tested the same thing, opening the midi in Sibelius 7, and Sibelius automatically creates transposing tracks for guitars and double bass, but Cubase doesn´t (but in both softwares, real octave of the note is the same) For example, F#4 written in guitar sheet music actually sounds F#3 The midi import in Cubase “reads” the actual pitch, not the written music. Maybe the reason is because guitars and double bass are transposing instruments (written one octave above the real sound). After opening the midi in Cubase, I can see guitars and double bass one octave lower, but not the others. I tested with a GP6 file containing 3 solo guitars, harpsichord, cello and double bass. Both of them exported the midi one octave below. Anyone else have the same issue using this combination of software? I know I can simply move the whole track up an octave in Cubase, but was hoping I was just missing something. For example, if I have the instrument setup in GP as a B1, it imports it into Cubase 6 as a B0. When I create a track in Guitar Pro 6 and export the midi from it into Cubase 6, my notes are being imported one octave below. Anyone using Guitar Pro 6 with Cubase 6? I am having one small issue…or at least I think I am…
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |